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The Classes

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1The Classes Empty The Classes Wed Apr 21, 2010 11:22 pm

Saken

Saken
The Artificer

Boarglenn Clan


Axemaster: The Boarglenn Axemaster is the most profiecent user of the axe weapon type. An Axemaster may dual-wield, use axe and shield, or a two handed axe, and they are even excellent at throwing them as well. They typically wear armor based on how light or heavy the situation is. Otherwise they wear light armor for lighter axe use, and heavier armor when using two hands to wield their mighty axes. No other class comes close to being as skilled in the use of axes.

Barbarian: The Boarglenn Barbarian is one of two of the most brutal and savage of the Boarglenn warriors. They typically wear light armor, including furs and leather armor. The only metal they have on them include their helmets and their weapons. They generally dual wield axes, hammers, though they are most often seen wielding massive swords. They are excellent at adapting to their surrounding making them perfect soldiers for tracking down enemies.

Boartusk: The Boarglenn Boartusk is one of the most feared mounted classes. The massive Boars that somewhat resemble the stocky Boarlgenn people in stoutness and ferocity are what the Boartusks ride upon. They treat their mount with great love and care, and instill the hatred for the Ra'gada as soon as they begin raising their Boar. The Boartusk adorn themselves and their mount in plate and chain mail, to help deflect any arrows that ever try and take this mighty duo down. The boar itself is a weapon with massive tusks and sharp hooves which are sometimes fitted with jagged spiked shoes, however the Boartusk atop this mighty beast typically wields a pole arm type weapon using one hand, as to keep hold of the ferocious creature with his free hand.

Cleric: The Boarglenn Cleric is one of the few of the magic users of the Boarglenn Clan. They specilize in the healing arts. Be it by the use of hand or magic, they are a vital part of a battlefield for the Boarglenn people. They can use their magic to reattatch limbs, purge infections from wounds, and even cure some ailments. They typically wear medium to heavy armor, and carry a dagger on them at all times. They also tend to carry a mace or club with them as well to have some protection against their enemies.

Cannoneer: The Boarglenn Cannoneer is a quite unique addition to the Boarglenn people. They carry smaller versions of naval cannons into battle. They are designed for more close ranged fighting, though can be fired with some accuracy from some farther distances as well. They are quite easy to reload, and don't take as long as the bigger versions, though carrying ammo around is this class' downfall. The Cannoneer carries light to medium armor, as to be able to carry more ammunition and black powder. They also carry a long dagger with them as well just in case an enemey gets too close, or if they happen to run out of ammo.

Mithril Knight: The Boarglenn Mithril Knights are like the royalty of the Boarglenn Clan. They are the only class that wears full sets of mithril armor, and even carry mithril weapons as well. The favorite of these Mithril Knights is the war hammer, though higher ranking Mithril Knights tend to wield great broad swords with mithril made shields as well. The Mithril Knight is also bound by a code of honor, and to this day, it has not been broken yet.

Sapper: The Boarglenn Sapper uses his surroundings to his upmost advantage. A master of wits and traps, the Sapper is one of the greatest defences to the Boarglenn people. They use their surrounding enviroment combined with their tools to create cruel devices of death. Along side being geniouses of trap making, the Boarglenn Sapper is also profient in digging tunnels and trenches for his fellow kin. A Sapper uses a war hammer as his main choice in weapon, though has also been know to use his tools as well; including wrenches, hammers, screw drivers, and chisels even. They generally wear light to medium armors, such as chain mail under furs or leather armor.

Thrasher: The Boarglenn Thrasher is one of two of the most brutal and savage of the Boarglenn Clan. They wield no hand held weapon, though their heavy jagged, spiked, and even serrated pieces of armor are used to decimate entire groups of enemies. They generally wear horned helmets, spiked pauldrons, serrated and spiked gauntlets, spiked boots and jagged greaves. Using their size to their advantage, these gruesome warriors rip right through vital organs and limbs easily by writhing their bodies, twisting and throwing themselves into their enemies, leaving behind heaps of flesh and pools of blood in their wake.

Warmage: The Boarglenn Warmage is one of the few magic users of the Boarglenn Clan. Instead of healing their kin, they aid them with destructive spells to keep their enemies at bay, or even destroy those within range of their spells. They typically base their magic off of the elements, those from Abdgor focus on the element of wind, while those in Cyrogu focus on the element of earth, and those in Daigrul focus on the element of fire. These spell casters typcially wear medium armor types, adorn themselves in layers of furs, and either wield a war hammer, or a great staff.

Warsmith: The Boarglenn Warsmith is like the Sapper; an engineer, though of armor and weapons. The Warsmith wear heavy pieces of armor and wields a massive hammer, along with other smaller weapons. They may also repair and make use of scrap metal to create make-shift shields and weapons on the battlefield. They may also salvage metal into projectiles for the Boarglenn Cannoneers as well, making the Warsmith a necessity on the battlefield.

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2The Classes Empty The Classes Wed Apr 21, 2010 11:24 pm

Saken

Saken
The Artificer

Nexin


Dawnblade: The Nexin Dawnblade is a Templar of the Order of Dawn. Their Temple lies in the center of Naxis. There they help create some of the most horrific creatures using science and magic to aid their military strength in battle. The Dawnblade's wear crimson and ebony colored plate mail and wield a flamberge of the same color. The Dawnblade also wears a cape to signify their high ranking among the Nexin people. The Nexin Dawnblade is a superior fighter who also combines the use of pyromancy to aid them in battle.

Deviant: The Nexin Deviant is a dark warrior who specialize in defensive combat. It is a unique style of fighting. The Deviant wields a pavise, or wall shield on each arm. Small layers of spikes layer these wall shields, some with horns protruding out to better impale oncoming enemies. These warriors are excellent at parrying blows from enemey swords and axes, even projectiles like arrows as well. Along with a wall shield on each arm, the Deviant wears scale mail armor and a sallet for a helmet.

Duskblade: The Nexin Duskblade is a Templar of the Order of Dusk. Their temple is Necrom. There, they aid the Summoners in opening portals and using their dark powers to construct gates that will forever stay open, giving the Summoners better means of calling otherworldy creatures to do their bidding. The Duskblades are more magic based then the Dawnblades, and are also less morbid, for their activities require more meditation then constructing morbid creations. They wear purple and black colored heavy armor, and also wear a cape to signify their high ranking among the Nexin people. Their weapon of choice is a jeweled claymore. The Duskblade also combines the use of geomancy to aid them in combat.

Marauder: The Nexin Marauder is a rider of one of the most gruesome beasts under control of the Nexin people. The Marauder rides a creature known to them by the name Nyrathos. The Nyrathos are hulking beasts whose muscular frame has an indoskeleton and endoskeleton with jutting bone-like horns protruding outwards. They are black skinned with purple veins pulsating around their face. They have a hulking jaw, giving them one massive bite as well. The Nyrathos also has apposable claws on all four legs, giving it the ability to keep its footing at all time. However as menacing as this creature is, its downfall is that it has little endurance, and is best when the fight comes to it, rather then charging into battle. The Marauder itself wears medium to heavy based armor, and typically rely on the stature of their mount to scare off their enemies, so they are lightly armed with a recurve bow on their back, while wielding a jagged spear for close combat.

Lurker: The Nexin Lurker is a shadow of a being, almost never seen by their enemies as they stalk them. They are the assassins of the Nexin classes, and use their swift reflexes and agile bodies to maneuver past any obstacle. The Lurker wears black dyed leather armor and wield poison tipped throwing darts and daggers, and even small hand-held crossbows, making them excellent at taking down opponents from a distance, though up close, they couldn't hope to fight off a great warrior for long, due to not having a large enough weapon to parry off any of their attacks.

Necromancer: The Nexin Necromancer is a powerful spell caster who is like the Nexin Summoner or Witch. However it is the blending of the two styles where the Necromancer lies, summoning hordes of dead from fallen soldiers, and casting curses and unleashing pain and torment on their enemies. The Necromancer wears bone-made armor and cloaks while wielding bone-made staves as well. They work with the Nexin Dawnblade's to help create odious creatures at the Temple in Naxis.

Overlord: The Nexin Overlord is a colossal of all warrior types. They are like menacing walls of metal covering thick and rippled muscle. They are the greatest of the Nexin warriors when it comes to melee combat. Though where strength has made it one of the greatest warriors, the Nexin Overlord has no magic knowledge what so ever, and the Nexin culture in fact forbids it. The Overlord wears hulking pieces of armor making them moving walls of cover for their smaller kin. Their weapons of choice usually consists of massive cleavers, however some also carry with them gargantuan mauls made from cruel twisted metal adorned with a huge skull on the back of the maul.

Ravager: The Nexin Ravager gets its name by using numbers to its favor. Alone this class is quite weak compared to other Nexin warrior-types. However their ferocity, and ability to ravage their enemies grows as their number grows. The Ravager wears very distinct armor. Chain mail covers the side of their body in which they wield their weapon, to allow them to use their quick reflexes. Yet on the other half of their body, they are like a wall of horned armor. Their entire off hand side is adorned in thick plate mail which has generally thick spikes protruding from it. They also wear great horned helmets as well, concealing their entire face, all but their lower jaw and their eye sockets. The weapon of choice for the typical Ravager is a falchion, though many in the past have used military forks or war scythes as they charge in. Though lately as their numbers have grown, the Nexin have made use of their quick reflexes and begun issuing out falchions instead of pole arms.

Summoner: The Nexin Summoner is a magic user who has the great ability to command his own army. Depending on the skill level and the experience the Summoner has, the more summons and the greater the summons the Nexin may unleash and hold under his control. The Summoner wears a dark cloak typically, with little no to armor underneath this cloak. However they do not leave all the fighting up to their minions. They are also skilled in melee combat, as are all Nexin. The Summoners have been known to wield a small variety of weapons, such as morning stars, long swords, staves, and even daggers. The Nexin Summoner channels his energies to open small portals to beckon creatures from their home world to aid them. However not all creatures they call through these portals are as obediant as they'd like. Sometimes it takes more then first sight for the creature to take orders from its master.

Witch: The Nexin Witch is a vile magic user, tormenting souls with magic that is literally breath taking. Dominating her opponents in illusion and ritualistic magic, the Witch is one of the most feared of the Nexin magic users, due to their innate abilities to show no compassion or remorse for the horrific things they do to their enemies. Another trait of their despised behaviors is mind control. They are like that of their brother class, the Summoner, but they instead create zombie-like pets from some of their more admired opponents. The Nexin Witch wears little to nothing to begin with, being a seductress among the Nexin people, though when engaged in combat, the Witch will put on sultry pieces of plate or chain mail. Her weapon choice is a variety of torture-like weapons. Whips and gloves attatched with claw-like appendages.



Last edited by Saken on Fri May 28, 2010 10:03 am; edited 1 time in total

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3The Classes Empty The Classes Wed Apr 21, 2010 11:24 pm

Saken

Saken
The Artificer

Ra'gada Clan

Armored Dasher: The Ra'gada Armored Dasher is a light foot yet heavily armored warrior who dashes into battle with a voulge or halberd. These agile warrior armor their charging side with heavy plate mail, while their least exposed side is covered in chain, or leather armor. The Armored Dasher is quite quick on his feet, and are also excellent at hit and run tactics.

Beast Master: The Ra'gada Beast Master is attuned with many of the native beasts of their homeland, and have an innate ability to interact and command these creatures. More so the Beast Master command and ride great wolves of the Hrolmek highlands. They wear light to medium armor, allowing the wolves to use their speed to make their attacks. The Beast Master carries with him a net to throw on his enemies, and a horseman's pick to destroy what can't be caught by net.

Dreadnought: The Ra'gada Dreadnought is a massive warrior by all standards even to the Ra'gada Clan. They are the elite warriors who can easily turn the tide of battle for the Ra'gada. They wield thick steel broad swords which have serrated tips which allow their slower swinging speed to more easily cleave through enemies. They also adorn themselves in heavy armor types, leaving their face the most open by only wearing a spiked skull cap at most.

Hunter: The Ra'gada Hunter is an agile ranged warrior. The Hunter uses hunting like mindset to kill his prey. The Hunter uses a wide variety of ranged weapons, where some can double for close quaters combat as well. These weapons include javelins, spears, slings, daggers, and bows as well. Many Hunters are known to carry most of these weapons on them at all time, and since all Ra'gada are born with great strength, even the Hunters can accomplish carrying so much while remaining so agile. The Hunter also wears typically bone-made armor covered in furs, sometimes leather armor as well.

Shaman: The Ra'gada Shaman is one of the most respected among the Ra'gada Clan. Their ritualistic magic and attunement with nature allows them the ability to do many of things. Such as casting protective barriers on groups of warriors, and invoking the powers of the elements to aid them. The Shaman wears furs mostly, though will incorporate bone and leather armor when in battle. The Shaman wields a staff at all times, though in battle, the Shaman has been known to put on great claws and use them to rip through flesh.

Slayer: The Ra'gada Slayer is by all means one of the most well-rounded warriors in the Ra'gada Clan. They are proficient with all melee weapons amongst the arsenal of the Ra'gada Clan, not including pole arms or ranged weapons, and use just about the same variety of armor as well. The Slayer is most noticebly seen wielding a large axe or sword in one hand, while wielding a palisade shield in the other. They are not slow by all means either, they are also quite athletic and agile as well, making them quick and strong, a deadly combination for any enemey going up against this foe.

Striker: The Ra'gada Striker uses a small arsenal of blunt weapons, such as spiked clubs, flail's and massive mallets. They wear medium to heavy armor as well, sometimes wearing animal furs. The Striker is a master of using brute force and knocking down opponents, shattering bones and leaving their enemies crippled more often then dead with their attacks. The Striker's are also known for their abilties to jump quite high and farther then most others can.

Swordmaster: The Ra'gada Swordmaster is an adept in the art of sword wielding. Able to dual wield any sword though most often chooses to wield a two-handed sword. The Ra'gada Swordmaster also can use a shield inconjunction with a sword, though they rarely do so. Using speed and strength in unison, the Swordmaster is an excellent warrior who is able to help turn the tide of battle by lowering the enemies morale by slicing down men left and right. Making the Ra'gada Swordmaster truly one to reckon.

Torcher: The Ra'gada Torcher is a a pyromaniac at all means, however lacks the magical influences to unleash its beloved fire from its finger tips. The Torcher uses a destructive arsenal however to make up for its non-magical abilities. Carrying many unlit torches for throwing on their backs, along with bags filled with ingredients to create make-shift bombs wherever they go, these fire fanatics are crazy about setting buildings, enemies, even the ground ablaze; all for the ecstacy feeling they get when watching their creation destroy what others worked so hard to achieve. They wear protective leather armor, and animal hides as well to keep the fire from catching ablaze on them, and to prevent the heat from burning their fingers or other body parts too.

Witch Doctor: The Ra'gada Witch Doctor is one of the most feared and awe-inspiring of the Clan's ranks, commanding powers beyond the understanding of most of the greenskins. Typically wanderers or sages of individual groups within the Ra'gada Clan, the Witch Doctor uses his greater wisdom and knowledge of potent voodoo magicks to great effect, striking fear into entire armies or likewise poisoning them to their deaths. Clad in very little aside from ornate trinkets of bone and leather and wielding lighter weapons, such as ceremonial staffs or sacrificial daggers, the Witch Doctors are best with their minds and powerful magic at hand.

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4The Classes Empty The Classes Wed Apr 21, 2010 11:25 pm

Saken

Saken
The Artificer

Rynguard

Assassin: The Rynguard Assassin is the shadow of the trees. The hidden whisper in the forest or the cities and the piercing eyes in the darkest nights. Obviously, the Assassin does what it is named after, assassination. Of all the races and their abilities in magic or nature, the Assassin's could be considered the most mystifying, so much that very, very few realize just how they can walk unseen. This would be their greatest perk, the second being their unnatural agility and spry and the third being how brilliant and diverse their weaponry is. The Assassin is equipped in medium leathers that give very little prohibition to movement. Daggers, bladed strings, poisons, swords, traps, anything that can be used to kill someone has no doubt been used by an Assassin at one point or another, making them fearsome opponents, able to kill a man in several ways... at once.

Halberdier: The Halberdier makes up the majority of the Rynguard army, making exceptional warriors, in the aspect of speed and strength, though also by the use of their halberds. Through the use of a polearm, they are given the first strike at all times when engaged in melee combat through their longer reacher and cleaving abilities. They wear medium to heavy armor as well, though still are able to uphold their speed. They train firstmost in the Western Tower, before becoming a true Halberdier.

Maneguard: The Rynguard Maneguard is an elite mounted class that rides one of the most fearsome beasts, a Lion. The Lion itself is native to the surrounding lands of Arphain, and has over the centuries, taking a liking to the Elven people who take care of them. They Maneguard wear light to medium armor while typically wielding a polearm of some sort, along with a composite bow on their backs. They also carry a net on the back of the lion for tracking down and trapping their enemies. They train quite hard, both through relationship of man over beast, and being elite warriors at the Western Tower.

Mystic: The Rynguard Mystic is the master of illusions, a professional of dealing confusion and pain among their enemies, and also a practioner of herbalism. They also dabble in aeromancy. The Mystic wields a thurible, in which they burn incense to confuse and disorient their enemies. Among using a thurible, the Rynguard Mystic is also an excellent fighter using hand-to-hand combat. They wear leather armor under robes which have chainmail interwoven within its threads. They spend long hours meditating their skills in the Western Tower.

Ranger: The Rynguard Ranger is the most stereotyped embodiement of Elven culture. When one thinks of the agility, wit and skill of the Elf-folk, the Ranger is one of the first that comes to mind. Forming both the elite patrollers of the wooded realms and the archer regiments of the Rynguard's armies, the Ranger is the versatile archer, capable of tracking, hunting, herb-craft and an aim with a bow that is unmatched save by their cousins in bowcraft, the Sharpshooter. The Ranger is garbed in medium leathers, usually wearing cloaks that blend in with the darkened woods or green grasses and wield versatile bows, even some carrying a multitude such as composite, yew, or recurve for all situations. Capable of working alone or in the masses, the Ranger is not simply the common peasant who has picked up a bow or a cloak and gone off into the woods. Nor is it simply an elite soldier, capable of dispatching foes with shortswords and arrows alike. The Ranger is an artform, one in which only the Rynguard have perfected.

Sharpshooter: The Rynguard Sharpshooter is perhaps the most life-dedicating class on all the Isle, their aim being the most prized and most astounding element of their entire group. With long, sturdy bows of enchanted wood and arrows of individual and masterful craft, the Sharpshooter is unique in their fellow arrow-users for three reasons. The first is their range. Unmatched, the Sharpshooter's bows and years of training allow it to fire for a few hundred yards without losing any accuracy. The second being their aim, capable of hitting the targets at staggering distances perfectly. And the third, their arrows. Custom-crafted and deadly, the strength of the bow combined with the arrows allows the Sharpshooter to do quite a few unique things, capable of manipulating the wind for perfect shots or firing through clusters of enemies with a single arrow, power piercing even the thickest of armors. Lighter-armored than their Ranger brethren, the Sharpshooter's weight is balanced by the size of the bow and the variety of arrows they haul between battlefields and forests, and they are also equipped with small, Elven daggers for normal use.

Sorceror: The Rynguard Sorceror, often percieved as snooty, though is a master of discipline and higher learning, coming from learned schools of the shining cities of their race. Talented and deadly, the Sorceror's abilities are many and varied, being lords of the arcane arts and elements combined. Part of their power comes from wisdom, often the aged Sorcerors will be some of the greatest magicians on the island, and higher royalty of the Elven race. Garbed in armored plate robes on the battlefield, the Sorceror is fond of staves or wands, typical weapons of the spellcasting type. What seperates the wise Sorceror from fellow spellcasters is his 'specilization', often times a Sorceror will pick a single element of Magic and become extraordinarily skilled in it, capable of doing things no other would be capable of. Another difference is their affinity to teleportation devices and spells, able to cover long distances quickly in this manner with a small party or just alone. However, this is a powerful ability, and costs much more than many novice Sorcerors are able to handle. The Sorcerors spend their time in the Western Tower most often, meditating and training their bodies, minds, and souls.

Swornblade: The Rynguard Swornblade is a devout master of sword play. The Swornblade has trained so hard in the arts of swords and blades, that they are vowed against using magic, or any other weapons besides a variant of a sword. They typically dual-wield twin rapiers or another pair of fine swords using for slashing. They wear typically light to medium armor, as to enable maximum mobility and speed while in combat. The Swornblade spends a great deal of time training in the Western Tower.

Wakeman: The Rynguard Wakeman is a the physcially strongest of all of the Rynguard people. They get their name from the wake they leave in battle, through the use of their wide sweeping attacks from their flanged mauls. The flanged parts of their mauls allow greater armor penetration, and a greater knock back. The Wakeman wears typically heavy armor-types, and wear long flowing capes that are narrow at the neck, and wide at the end. They have little magic affinity, though their innate Rynguard agility and speed, meets with their trained strength, they are a deadly force to be reckoned with.

Witch Hunter: The Rynguard Witch Hunter is stalker of those deemed evil, a watchman over cities, often spotting the signs of plagues, trends in the wildlife, and often an unseen observer, carefully taking care of what they care for the most. They are most noticebly seen wearing leather trench coats, sometimes wearing wide brimmed hats, wearing a thick breast plate, while under which, wearing chainmail to protect themselves. They typically wield a rapier or long sword in one hand, and sometimes a shield or katar in the other hand. They are proficient in the use of illusionistic magics, the use of aeromancy, and abjuration. Their limits however through abjuration are as follow; their abjuration spells are limited to only protectiohn spells, such as casting magical shields to deflect or destroy projectiles.

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5The Classes Empty The Classes Wed Apr 21, 2010 11:26 pm

Saken

Saken
The Artificer

Silverset Legion

Artilleryman: The Silverset Artilleryman unleashes roaring cannon fire and plumes of smoke on the battlefield. They are versatile masters of range and gunpowder. Though not as advanced as the Boarglenn's Cannoneers or Sappers in terms of technology, the Artilleryman more than makes up for it in versaility, range, and sheer destructive firepower. Their signature weapon is a mortar, fit for one man and portable in the hands capable of firing extraordinary distances and wrecking havoc en masse. Armed in light armor, a mixture of leathers and heavy sillks, the Artilleryman's strongest point is from a distance, but make no mistake. Equipped with a rapier and highly agile once detached from their precious machinery, the Artilleryman can be a threat even when forced into melee.

Cavalryman: The Silverset Cavalryman make thunderous ranks of armor, man, and beast. It could be considered one of the greatest morale changers on any battlefield, the row upon row of armored horsemen forming a booming charge of death and destruction. The Cavalrymen of the Silverset Legion are no exception. Well-equipped in heavy armors such as platemail and chain, the cavalry's greatest weapon is, well, their horses. Highly trained and brilliant at maneuvering, the cavalry are thick, difficult to take down in targets, especially amidst the dreaded cavalry charge. They wield bastard swords as tradition and simplicity, able to skewer, hack and slash at any passing enemy as their steeds trample the unlucky. Though by far most deadly on horseback, the Cavalryman is a skilled swordsman too, if ever dismounted from his faithful companion. These noble warriors and their horses are typically bred and trained at the capitol city, Epios.

Defender: The Silverset Defenders are like thick moving walls of metal, perhaps one of the more numberable and expendable troops. Humanity has always been the 'average' race, as the most numerable, and as such produces the most average guardians. Extremely well-armored in total protection and equipped with kite shields and shortswords, the Defenders in mass form a strong wall in proof of the Silverset Legion's strength and willpower. The backbone of any army, the strength of the Defenders truly comes into play with accompanying troopers. Cavalry charges and Artillerymen, plus really any other class paired up with the Defender is where their skill excells, where the Defense of the Defender comes into play.

Elementalist: The Silverset's Elementalist is a brilliant sight to behold, a Magi of extremes to control the elements that so many humans have adapted and exploited. Hails of ice shards, consuming fires and howling winds consume the Ementalist's enemies in a torrent of the world's rawest energies. Clad usually in robes with a staff at hand for advanced channeling, the very nature of the spellcasting Elementalists goes against melee fighting or toe-to-toe combat, but the powers of the Elements are sure to dissuade targets from even doing so much as trying to approach one.

Emerald Crusader: The Silverset Emerald Crusader is a highly respected and renowned warrior such as the Silverset Legionaire. They are adorned in similar heavy armor, though their armor is embedded with emeralds, hence where they receive their name. Instead of using a flamberge however, the Emerald Crusader wields a large single handed falcata sword whose hilt is also embedded in emeralds. The Emerald Crusader is not only a well armored and decorated soldier, though also one of great skill in the use of the unique falcata sword. They slice through enemies with these beautiful swords and are quite infamous for aiming for the enemies head first, almost always decapitating every single one of their opponents.

Fletcher: The Silverset Fletcher for centuries has used the bow and arrow, the piercing heads in massive waves demoralizing and bringing a rain of death upon the enemy. Many have learned well the art of shooting a bow, but that is only half the challenge. The Silverset's Fletchers have perfected the art of bow and arrow craft as well as use. Each tip could be customized for the greatest piercing, or poisoned, or set alight. The possibilities are endless in the Fletcher's arsenal, as their aim is impossible to match and their range only paralleled by the fellow Artilleryman's gunpowder and mortars. With leather armor and versatile in all fields of combat, be they massive, open battlefields or woodland entanglement, no Silverset army is complete without the archer, and especially without the Fletcher.

Monk: The Silverset Monk fuels mankind, as always, and they the preachers and are those who live in solitude as Monks are amongst the most revered of the world's religious fanatics. Very few return from their schools and monasteries unchanged, almost all devoting their life to the Silverset's gods with selflessness and devotion unmatched. Masters at unarmed combat and the art of disarming their foes, in these days of deceit and war, the Monks have long abandoned their oaths of pacifism and prepared themselves for war. Clad in light robes and silk suits, the Monk is by far one of the least armored classes, but such is acceptable, considering their outstanding agility and precision from years of training. Faith fuels their actions, and good will is rewarded by gifts from the Gods. The Monk's magical arsenal includes powerful protective spells and those of healing, being the healers and tenders of the sick in any community or village as well as the esteemed preachers and religious leaders.

Paladin: The Silverset Paladin is the living embodiment of the knight-in-shining-armor caste. Paladins are the ultimate intertwining of undying faith and military discipline. Clad in ornate, heavy armor, the Paladin is the iconic image of righteousness and justice, wielding a massive war hammer or maul into combat with ferocity and divine will. Religious and military leaders, healers, preachers and hunters of the indecent and corrupt, Paladins signify how much men are dependant and are fueled by their faiths and do so well, being one of the greatest warrior and magic-using hybrids of the world.

Silverset Legionaire: The Silverset Legionaire is the perfect embodiment of steel and the flesh that drives the Silverset Legion forward into being one of the island's super powers. The Legionaire's are few, though make it up due to being almost inhuman when it comes to the sheer strength and speed they possess while wearing such heavy armor and wielding great tower shields and claymores. They hail from the massive city of Whitecrest and make up the elite guards who protect the palace there from intruders. When not performing patrolling the palace of Whitecrest, the Legionaire make great use of their attire on the battlefield, their armor mocking arrows and blows from their enemies as they make their mark in vain.

Skirmisher: The Silverset Skirmisher is the eyes and ears through times of peace or war. They are lithe scouts who are the fastest of the entire Legion. Making their name by using hit and run tactics, and most often taking enemies by surprise by their unsurpassed speed and agility among the Silverset. They use leather armor mainly, dyed in such colors to blend them into their surroundings. They wield small wooden bucklers at times to catch any arrows fired at them, and they use javelins or sometimes pikes to take out enemies from afar with precision aim, or rip through enemey formations and create chaos.

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6The Classes Empty The Classes Wed Apr 21, 2010 11:30 pm

Saken

Saken
The Artificer

Dragoth


Captain: The Dragoth Captain is the highest ranking person andoften the most admired and respected. It isn't always so easy ordering men and women around while trying to keep your valued ship in top condition, while also doing more then your own share of the upkeep. The Captain's first priority is to have the ship running at it's full potential at all times, however it isn't easy when most Captain's, especially of the Dragoth Nation are almost always out in the dangerous waters of the Whitecrest and Emerald seas. The Captain also has to keep the sailors of his ship happy, fed, paid, and most of all alive when out on the high seas, where battles can spring up at any moment. Being a leader also means being a strong warrior as well. They wield typically one sword, often layered with many daggers and knives as well. Types of swords they typically use are cutlasses, rapiers, falchions, or sabres. They also typically wear a piece of heavy armor while the rest of their body is adorned in leather armor.

Coral Rider: The Dragoth Coral rider is the lightly armored cavalry class. Though not as intimidating or able to withstand much abuse, their numbers are great, and their arsenal matches that as well. Coral Riders are trained in the use of many weapons, and take those weapons into battle. They ride very stout, strong horses, who arn't that fast, though definetly are able to carry much more weight, and with that strength, can also trample men. The Coral Rider is proficient in the use of bows, javelins, and pole-arms, some even with a good knowledge of sword wielding as well. They wear medium to heavy armor, as do their horses.

Corsair: The Dragoth Corsair has found that a life at sea is not an easy one, and has proven the birthgrounds for several classes and schools of combat over the years. Among these is the Corsair, by far one of the lightest and swiftest roles on the open sea. Acting as your typical pirate or navyman, Corsairs are one of the backbone elements of any ship, garbed in light armor with small daggers and bows, even a few managing to learn the secrets of fire to devastating effects against other boats' wooded ships. Truly those adapted to the life at sea.

Cove Trapper: The Dragoth Cove Trapper is a special class. One who is familiar with life on land and on the high seas. The Cove Trapper is an engineer of sorts, with the knowledge of trap making, and disarming. They have the ability to also rig up small explosives in the water, such as floating barrels of black powder. The Cove Trapper wears light to medium armor, while usually only carrying a longbow on their back, and a shortsword sheathed at their side. Such traps they use in their arsenal, are leghold, body, and snare traps.

Gunner: The Dragoth Gunner rains bolts from above with quick and effortless motions in conjunction with a trained eye. The Gunner wields a repeating arbalest, a crossbow that can have six bolts loaded at once, and be fired in rapid succession. These bolts can be of steel, iron, wood, or another material and can all be adjusted in such a way that can add to the weapon's destructive power. The Dragoth Gunner typically wears light armor, due to always being out of harm's way. They also carry no melee weapon on them either, due to having an abundancy of ammunition, and the ability to fire six bolts in a flash, they see no need to weigh themselves down with useless metal.

Privateer: The Dragoth Privateer works hand-in-hand with the Saberman to form the core of the Visigoth's military, being the lighter and quicker of the two classes' base. Acting as typical pirate sailors beneath the mighty Captain, the Privateers used to be simple men, before being swept up by the seas for a variety of reasons. Garbed in lighter clothes and medium armor, they wield cutlasses, though obviously the pirating life would give them the opportunity for a great number of weapons. Usually, the most experienced or most trusted Privateers would take over a ship, should the Captain be slain.

Raider: The Dragoth Raider embodies everything bad in the pirating life. Extraordinarily bloodthirsty and hungering for gold, Raiders form the shock troopers of every Captain's ship, able to cut swathes into enemy formations with ruthless efficiency and spill blood without a second thought, including their own or allies'. Acting near the verge of berzerkers, the Raiders are garbed in very little armor, more often than not using their bloodlust to keep them from experiencing true harm, and wield great axes or swords with one hand for wide, sweeping blows and a torch in the other for the raiding of ships.

Saberman: The Dragoth Saberman is the strong backbone of their military. The Saberman is your jack-of-all-trades pirate warrior, being a versatile tool for any captain in any situation be it in peaceful fishing trips or massive sea battles and anything inbetween. The Saberman's most obvious and signature weapon is the saber, their skill with it unmatched in slashing and hewing others apart. Often they might dual-wield these weapons to great skill, or carry shields opposite and into heavier combat. Unlike most infantry, the Saberman does not have heavy plate, instead using chain and leather to a medium effect for lightness about the ship and supreme balance, being one of the most agile and mixed infantry of all the races.

Swashbuckler: The Dragoth Swashbuckler embodies both the strength and finesse of the Dragoth's culturally diverse military and society. Acting as both the esteemed duelists and heavy infantry, the Swashbuckler is a master of the finer arts of foil and rapier combat, disabling foes and dispatching almost any enemy with ease in the pitched battles of melee. Garbed in a heavy platemail chestpiece and wearing leather across the rest of their body, the Swashbuckler's armor type is betrayed by his quick speed and experienced, precision strikes. However, such a power is costly, as the Swashbuckler is best fit for hit-and-run, considering such speed with such armor can be exhausting extraordinarily quickly.

Tide Druid: The Dragoth Tide Druid is the most unique class amongst the rag-tag group of renegades and pirates. The Tide Druid primarily lives and trains on land, rather then faring the high seas, the Tide Druid also practices the use of magic, rather then sword play. The Tide Druid is very familiar with the swamps surrounding the Visigoth lands, and has mastered a few of the elements. They are exceptional in geomancy, aeromancy, and especially hydromancy. They use these three elements primarily to keep their enemies at bay, and strengthen their allies in battle, often giving them the upperhand in anyway possible. Chain mail is the heaviest armor they wear, making furs and leather armor take up the rest. Their weapon of choice is the quaterstaff, however most carry a machete on their backs for easier which allows easier travel through the marshes.

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